Difference between revisions of "ac:physicalSetting"

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<span style="background-color:#ffc; padding:5px; color:#f00;border:1px solid #f00;">'''Warning''': This is not the current version of this document. It is kept for archival purposes. For up-to-date information, go to https://tdwg.github.io/ac/termlist/#ac_physicalSetting</span>
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<span style="background-color:#ffc; padding:5px; color:#f00;border:1px solid #f00;">'''Warning''': This is not the current version of this document. It is kept for archival purposes. For up-to-date information, go to https://tdwg.github.io/ac/termlist/#ac_physicalSetting</span><br /><br />
  
  

Latest revision as of 13:04, 5 March 2020

Warning: This is not the current version of this document. It is kept for archival purposes. For up-to-date information, go to https://tdwg.github.io/ac/termlist/#ac_physicalSetting

Scheme: Audubon Core Development Pencil.png
Collections: Audubon Core Content Coverage Vocabulary Pencil.png, Audubon Core Layer 2 Pencil.png
Physical Setting
No type definition was found for "physicalSetting" in the ac import.
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Physical Setting: The setting of the content represented in media such as images, sounds, and movies if the provider deems them relevant. Constrained vocabulary of: "Natural" = Unmodified object in a natural setting of unmodified object (e. g. living organisms in their natural environment); "Artificial" = Unmodified object in an artificial environment (e. g. living organisms in an artificial environment such as a zoo, garden, greenhouse, or laboratory).

Notes: Audubon Core: Multiple values may be needed for movies or montages.